TIL about Playables

Sunder Iyer - Jan 27 '21 - - Dev Community

2021-01-26

This is a very interesting time for me to get into Unity because it's undergoing a lot of growing pains. I often see new features on the horizon and remnants of old ones.

I stumbled upon Playables thru a context menu and wondered what it was about. It seems to be a graph-based system for synchronizing the playback of different Unity systems.

// Factory method that generates a playable based on this asset
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
    return Playable.Create(graph);
}
Enter fullscreen mode Exit fullscreen mode

After some digging around, turns out it's an "experimental" feature from an older version of Unity which probably means "stay away" or perhaps "stay very far away"

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .