What the Hex!? (how to generate random hex color codes in javascript)

Emmy | Pixi - Feb 13 '20 - - Dev Community

For my most recent Flatiron School project, I wanted to be able to programmatically change the background color of one of the elements on the page, at random. What I needed was a reusable function that I could call onclick of various elements on the page. Here are two ways I found to make this happen:

First, I knew I didn't want to have to store a bunch of set colors anywhere. It would be tedious to maintain an array or object filled with set color codes, and I wanted the color selection to be truly random. I decided on using hexadecimal color codes because they are relatively short, and the data needed to comprise them (numbers 0-9, and letters a-f) wouldn't take up too much space. This is how I came up with my initial (somewhat "lazy") solution.

First, we create an array of all possible hexadecimal digits:

const digits = [0,1,2,3,4,5,6,7,8,9,'a','b','c','d','e','f']
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Then, we need to setup our base hex code string:

let hexCode = "#" 
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We set up a string with the hash/octothorpe ready to go, so we can just append the digits to the string.

Then, we need to choose a hexadecimal digit from the array, at random. To do that we use Math.round(), and Math.random() to get a randomly selected index of the array. Once we have that digit, we append it onto our hexCode string until the string is 7 characters long (6 digits + the hash/octothorpe), since hex color codes are 6 digits long:

while( hexCode.length < 7 ){
  hexCode += digits[ Math.round( Math.random() * digits.length ) ]
}
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We multiply Math.random() by digits.length (or the number of items in the digits array) because the Math.random() function returns a float between 0 and 1. By multiplying that number by the number of items in digits, we ensure that we'll always get a float that is anywhere between 0 and the total number of items in the array. We wrap this function in Math.round() to round the returned float to the nearest whole number, which makes the total number inclusive of 0 and the total length of the array. We then use this random whole number as the index to select in the digits array.

Once we've done this, we just need to return hexCode, and our final function looks like this:

function generateRandomHexCode(){
  const digits = [0,1,2,3,4,5,6,7,8,9,'a','b','c','d','e','f']

  let hexCode = "#" 

  while( hexCode.length < 7 ){
    hexCode += digits[ Math.round( Math.random() * digits.length ) ]
  }

  return hexCode 
}
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Here are some sample outputs of this function:

> generateRandomHexCode()
'#fd88d4'
> generateRandomHexCode()
'#349cba'
> generateRandomHexCode()
'#43a29e'
> generateRandomHexCode()
'#1a1d94'
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This works exactly as we need! But after coming up with this solution, I still wondered if there was a more programmatic way to generate a hexadecimal digit, and it turns out there is!

First, let's talk about how hexadecimal (or base 16) digits work. A hexadecimal digit includes decimal numbers 0-9, and the letters a-f. These correspond to the decimal (or base 10) digits 0-15. Here's a quick chart:

decimal to hexadecimal conversion chart

So, if we can find a way to convert a decimal to another number base, all we need to do is generate a random number from 0-15 and convert it to base 16. In JavaScript, we can quickly and easily convert a number to another number base using the .toString() method, and passing in the base digit.

For example, we can convert numbers to binary using .toString(2)

  > (10).toString(2)
  '1010'

  /* if you do not pass the number to `.toString()` 
inside of parentheses you will get a syntax error */
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Let's see what happens when we try this with a few decimal numbers, converted to base 16:

  > (0).toString(16)
  '0'
  > (11).toString(16)
  'b'
  > (5).toString(16)
  '5'
  > (15).toString(16)
  'f'
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Perfect! That's exactly what we expected, and what we need!

Using this knowledge we can convert our hex code randomizing function as follows:

  function generateRandomHexCode() {
    let hexCode = "#" 

    while ( hexCode.length < 7 ) {
      hexCode += (Math.round(Math.random() * 15)).toString(16) 
    }

    return hexCode 
  }
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In this version of the function we use Math.round() and Math.random() * 15 to generate a random number between 0 and 15, and then convert that number to its hexadecimal equivalent using .toString(16), and append that newly generated digit to the hexCode base until we have 6 digits.

And here are a few of the resulting hex codes:

  > generateRandomHexCode()
  '#d5758c'
  > generateRandomHexCode()
  '#26711b'
  > generateRandomHexCode()
  '#8deca6'
  > generateRandomHexCode()
  '#3df62c'
  > generateRandomHexCode()
  '#1a293a'
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Excellent!

You can use this output to update the color (or backgroundColor) of and element in your projects, using something like the following:

  someElement.style.backgroundColor = generateRandomHexCode()
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You can see this code in action in the CodePen below.

Let me know if there are other hex code generating methods you know of, and definitely let me know if you try this out in your own projects!

xx Emily/@thecodepixi

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